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Game Menu - Future

This project was made in class. The goal was to create a fake main menu. With a working UI which could emulate a real menu.
The second goal was to create a 3D environment.

I was inspired by the ghost cities. Future represents a failed project of a city in a desert. I was looking for a heavy atmosphere, were everything is slow and still.

to see the ressources used for this project :
https://docs.google.com/document/d/e/2PACX-1vTvMnMw65kIdegA_9rP--VDcjKU7rMxTKYPSPXA7c1VFMV3MJS1VFLyUznJnlF1bsIX0Somz9NT5fg1/pub

the change of any settings is displayed into the Unity console. In a real game it woulld easy to make it have a real action.

the terrain was built in Unity. The view is fixed so i only puted elements that are necessary.
I used decals to add details to the road and the pannel.

the terrain was built in Unity. The view is fixed so i only puted elements that are necessary.
I used decals to add details to the road and the pannel.

The buildings and the welcome pannel were made in 3dsMax.

The buildings and the welcome pannel were made in 3dsMax.

the dust effect was made with Embergen, the output was a looping flipbook.
then put it on plane that i spawn out of the screen with a simple particle effect.
I added secondary particles, smaller and faster controler Via VFX Graph.