This project was made in class. The goal was to create a fake main menu. With a working UI which could emulate a real menu.
The second goal was to create a 3D environment.
I was inspired by the ghost cities. Future represents a failed project of a city in a desert. I was looking for a heavy atmosphere, were everything is slow and still.
to see the ressources used for this project :
https://docs.google.com/document/d/e/2PACX-1vTvMnMw65kIdegA_9rP--VDcjKU7rMxTKYPSPXA7c1VFMV3MJS1VFLyUznJnlF1bsIX0Somz9NT5fg1/pub
the change of any settings is displayed into the Unity console. In a real game it woulld easy to make it have a real action.
the dust effect was made with Embergen, the output was a looping flipbook.
then put it on plane that i spawn out of the screen with a simple particle effect.
I added secondary particles, smaller and faster controler Via VFX Graph.